Barad-dûr Spiders, TLotR: Gollum

I was fortunate to work on the spiders present in the Barad-dûr area of the game, all the way from initial concept, trough blockouts and overpaints, highpoly to game asset. There are a few modular pieces to create some variants. As the production went on, the assets were further worked on by others. The renders represents the work I have done. Thanks to the team for their feedback and support, particularly to Mathias Fischer (Art Lead).

Spiders rendered in Toolbag.

Spiders rendered in Toolbag.

The mandibles are inspired by hands or claws and would be used to tightly hold their prey.

The mandibles are inspired by hands or claws and would be used to tightly hold their prey.

Spiders would wait in the dark around and pounce on unsuspecting bypassers.

Spiders would wait in the dark around and pounce on unsuspecting bypassers.

Another variant

Another variant

Turntable

The spiders can have some slight visual variations thanks to several modules

The spiders can have some slight visual variations thanks to several modules