I was fortunate to work on the spiders present in the Barad-dûr area of the game, all the way from initial concept, trough blockouts and overpaints, highpoly to game asset. There are a few modular pieces to create some variants. As the production went on, the assets were further worked on by others. The renders represents the work I have done. Thanks to the team for their feedback and support, particularly to Mathias Fischer (Art Lead).